Darchrow’s Corner: Encounter of the Bonito Kind

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Greetings, Darchrow here.

As previously talk about, I want to have a quick look at the new Water Summon, Bonito. The Bonito was recently added to the gatcha during July’s Premium Gala / Legend Fest and gives a new dynamic to how summons work.

Bonitos scale with the amount of summons that are of the Water Element, values and scaling can be seen here on sundome’s site.

For just a quick snippet, the values of scaling are as follows.

Water Summon Count Bonito Strength
1 20%
2 40%
3 70%
4 100%
5 120%

For what summons count, Bonito counts itself, and your friend summon is not included into the total. Hence you will need an entire sub summon of four water summons to gain the maximum benefit from the Bonito.
Similar to Water Builds the guide before, I would like to give a rundown on some elemental builds for using Double Bonito. I will also consider preexisting Magna builds talked about in the Water Guide as they are the more slightly lucrative than Varuna builds, it will also give a better comparison for the strength of the double bonito’s build potential

 

Damage ranges considered will be for the following:

 

Full Grid: 15k Weaponless Damage

5.5k from level 125 and level 100 gatcha summons at around 1.9k damage each.

With all 3* Magna (Omega) weapons, gatcha weapons and Unknowns aplenty.

 

HL Grid: 18k Weaponless Damage

6k from level 150 and 4* summons at around 2.2k-2.5k (say 2.3k).

With all 4*Magna (Omega) Weapons, got some + bonuses on your weapons.

 

+99 Grids: 21k Weaponless Damage

Same as HL Grid but with +99 on all weapons and summons.

 

Now we consider the candidates for weapons we might put in our weapon grid.

 

Table 1: Weapon attack power at different levels

Weapon 3* Attack Power
( 100 )
4* Attack Power
( 150 )
Leviathan Dagger 2215 2520
Chev / Lumi Axe 2385 2790
Bahamut Dagger 2355 2750
Cosmos Dagger 2341
GW Dagger 2430
(Element Change)
2680
(Final Stage, Reference only)
GW Harp
(Reference only)
2250
(Element Change)
2470
(Final Stage, Reference only)
Blast Sword
(Unknown)
2010
Pinya Knife
(Unknown)
1915
Genbu Axe
(Xuanwu Mace)
(ATK II)
2090 2480
Genbu Fist
(Xuanwu Shellfists)
(Bonus Water Damage to 4th Character)
1820 2130

Now I’m going to consider some potential builds for Water and run them through the gauntlet to find out what is stronger. Weapon choices will be systematic created (within reason) to make sure no potentially stronger build is overlooked. Main hand will use GW dagger for consistency and comparison purposes.

 

Mix Build 1: 1 Chev Axe : 4 Magna : 2 Unknown : 1 Baha Dagger :

1 Cosmos Dagger : Genbu Axe

Mix Build 2: 5 Magna : 2 Unknown : 1 Baha Dagger : 1 Cosmos Dagger : Genbu Axe

Mix Build 3: 1 Chev Axe : 5 Magna : 1 Unknown : 1 Baha Dagger :

1 Cosmos Dagger : Genbu Axe

Mix Build 4: 6 Magna : 1 Unknown : 1 Baha Dagger : 1 Cosmos Dagger : Genbu Axe

Mix Build 5: 6 Magna : 1 Baha Dagger : 1 Cosmos Dagger : Genbu Axe : Main hand

Mix Build 6: 5 Magna : 1 Unknown : 1 Baha Dagger : 1 Cosmos Dagger : Genbu Axe : Main hand

Mix Build 7: 4 Magna : 2 Unknown : 1 Baha Dagger : 1 Cosmos Dagger : Genbu Axe : Main hand

Mix Build 8: 2 Chev Axe : 3 Magna : 3 Unknown : 1 Baha Dagger : Genbu Axe

Mix Build 9: 1 Chev Axe : 4 Magna : 3 Unknown : 1 Baha Dagger : Genbu Axe

Mix Build 10: 2 Chev Axe : 4 Magna : 2 Unknown : 1 Baha Dagger : Genbu Axe

Mix Build 11: 1 Chev Axe : 5 Magna : 2 Unknown : 1 Baha Dagger : Genbu Axe

Mix Build 12: 4 Magna : 3 Unknown : 1 Baha Dagger : Genbu Axe : Main hand

Mix Build 13: 5 Magna : 2 Unknown : 1 Baha Dagger : Genbu Axe : Main hand

Mix Build 14: 1 Chev Axe : 4 Magna : 2 Unknown : 1 Baha Dagger : Genbu Axe : Main hand

Mix Build 15: 1 Chev Axe : 5 Magna : 1 Unknown : 1 Baha Dagger : Genbu Axe : Main hand

 

All Cosmos Builds will be in blue to help for with comparing non-Cosmos and Cosmos builds.

 

I will discuss the best builds for people using Main hand, Cosmos and Non-Cosmos for people using Leviathan Magna (Omega) or Varuna.

So without further a due, here are the following results:

 

Table 2: Outgoing Damage of each Bonito Build at various stages using Pinya Knife

Build Full Grid HL Grid +99 Grid
Cosmos
Mix Build 1: 564,234 711,159 846,627
Mix Build 2: 566,571 709,520 845,494
Mix Build 3: 549,964 706,332 838,710
Mix Build 4: 548,145 698,266 829,947
Cosmos with Main hand
Mix Build 5: 532,498 680,580 806,385
Mix Build 6: 559,987 703,744 835,899
Mix Build 7: 574,583 708,716 843,956
Non Cosmos
Mix Build 8: 543,373 689,522 819,682
Mix Build 9: 546,185 691,916 823,371
Mix Build 10: 541,062 700,367 830,702
Mix Build 11: 539,104 695,165 825,355
Non Cosmos with Main hand
Mix Build 12: 546,857 677,919 807,054
Mix Build 13: 539,763 681,128 809,021
Mix Build 14: 541,719 687,416 815,671
Mix Build 15: 527,530 681,275 806,605

Similar to Bahamut and Lucifer builds, Bonito requires a relatively even split among Unknown, Normal and Magna. Luckily, unlike Light and Dark, most strong Water Normal weapons are readily available such as Chev Axe, Genbu Axe or Genbu Fist.

Notice how builds using a splash of Chev Axes are slightly stronger and unknown quantities of two are strong for these summons.

The damage reduction from using main hand weapons is also relatively small, making it an attractive choice for people who use Guild War weapons such as Harp / Dagger.

Damage disparity for Bonito builds are slightly less for Cosmos and non-Cosmos builds, as even split of weapons are normally preferred for this kind of setup. Cosmos builds however are still strong in this case.

Now it is time to see if Blast Swords still hold up for Cosmos Builds.

Table 3: Outgoing Damage of each Bonito Build at various stages using Blast Sword

Build Full Grid HL Grid +99 Grid
Cosmos
Mix Build 1: 551,398 696,942 828,007
Mix Build 2: 553,808 695,478 827,103
Mix Build 3: 543,754 699,386 829,613
Mix Build 4: 542,016 691,467 821,042
Cosmos with Main hand
Mix Build 5: 532,498 680,580 806,385
Mix Build 6: 553,778 696,920 826,962
Mix Build 7: 561,757 694,750 825,665
Non Cosmos
Mix Build 8: 547,579 694,188 824,348
Mix Build 9: 550,440 696,629 828,084
Mix Build 10: 543,837 703,482 833,817
Mix Build 11: 541,886 698,277 828,467
Non Cosmos with Main hand
Mix Build 12: 551,111 682,549 811,684
Mix Build 13: 542,545 684,185 812,077
Mix Build 14: 544,494 690,481 818,737
Mix Build 15: 528,872 682,772 808,102

Even when using Blast Swords, the balance of the builds remain relatively intact with Mix Build 1 losing its strength and some changes in the dynamics during Full Grid and HL Stages. The difference between the Cosmos and non Cosmos is however decreased by a decent amount and the difference between no Main hand and Main hand when using a GW dagger is negligible.

 

Now that we have identified the strong builds to use with Double Bonito, it is time to see how the Fish squares up with the Big Fish.

 

Table 4: Comparison of Double Bonito and Leviathan with Bonito on element at 120%

Build Full Grid HL Grid +99 Grid
Magna with Bonito (120%) on element
Magna Build 1: 559,241 734,419 872,917
Magna Build 8: 549,159 724,741 860,826
Magna Build 11: 539,483 711,122 845,153
Magna Build 14: 532,347 703,684 833,951
Double Bonito (120%) on element
Mix Build 1: 564,234 711,159 846,627
Mix Build 7: 574,593 708,716 843,956
Mix Build 10: 541,062 700,367 830,702
Mix Build 14: 541,719 687,416 815,671

Similar to Double Lucifer and Double Bahamut, double dipping on Elemental Summons (i.e. Bonito) isn’t as strong as using a Magna / Primal with Elemental Summon. Mix Build 10 however is fairly even with Magna Build 11, meaning for non-Cosmos, the difference isn’t significant.

Also similar to Double Lucifer and Double Bahamut, these builds will edge out when fighting off element. So lets see what they look like when fighting off-element.

 

Table 5: Comparison of Double Bonito and Leviathan with Bonito off element at 120%

Build Full Grid HL Grid +99 Grid
Magna with Bonito (120%) off element
Magna Build 1: 455,678 598,415 711,266
Magna Build 8: 447,463 590,530 701,414
Magna Build 11: 439,579 579,433 688,643
Magna Build 14: 433,764 573,372 679,515
Double Bonito (120%) off element
Mix Build 1: 491,896 619,985 738,085
Mix Build 7: 500,927 617,855 735,757
Mix Build 11: 471,695 610,576 724,202
Mix Build 14: 472,268 599,286 711,098

In the case of using Water for fighting off-element, Double Bonito is a slight improvement to the normal formula, as so is the case with Light and Dark for Lucifer and Bahamut respectively.

This however assumes the bonito is at maximum strength of 120%. This is not necessarily practical for all situations, so lets assume we have to use a summon slot for say, Athena or a Defensive Light / Dark Carbuncle and find out how the Bonito fairs at 100%.

 

Table 6: Comparison of Double Bonito and Leviathan with Bonito on element at 100%

Build Full Grid HL Grid +99 Grid
Magna with Bonito (100%) on element
Magna Build 1: 517,816 680,017 808,257
Magna Build 8: 508,481 671,057 797,061
Magna Build 11: 499,522 658,447 782,549
Magna Build 14: 492,914 651,559 772,176
Double Bonito (100%) on element
Mix Build 1: 506,363 638,220 759,794
Mix Build 7: 508,661 636,027 757,396
Mix Build 11: 485,569 628,534 745,502
Mix Build 14: 486,158 616,912 732,013

Considering that at 120% Double Bonito isn’t as strong as Magna with Bonito, it isn’t a surprise 100% is even weaker. This is however shown for reference, just in case you were curious.

 

Table 7: Comparison of Double Bonito and Leviathan with Bonito off element at 100%

Build Full Grid HL Grid +99 Grid
Magna with Bonito (100%) off element
Magna Build 1: 414,253 544,014 646,605
Magna Build 8: 406,785 536,845 637,649
Magna Build 11: 399,617 526,757 626,039
Magna Build 14: 394,331 521,248 617,741
Double Bonito (100%) off element
Mix Build 1: 434,026 547,046 651,252
Mix Build 7: 441,995 545,116 649,197
Mix Build 11: 416,202 538,744 639,001
Mix Build 14: 416,707 528,782 627,439

Now this is the most interesting part as it shows that at 100%, the two builds are fairly even with Double Bonito edging out slightly over Magna and Bonito 100%. Meaning that even without a max bonito, Double Bonito is better for off-element fighting.

 

Conclusion

Bonito Builds normally use a good mix of Normal weapons and allow you more room for weapons such as Genbu Fist or a 4* Gatcha Weapon (if Lancelot Dagger gets 4* you also will get additional Cosmos Synergy). The builds to look for are already highlighted and they are Mix Build 1, 7 for Cosmos and 11 and 14 for non-Cosmos.

Since the Bonito normally requires two unknowns for optimal use, you will need to farm two Pinya Knifes to make the most use of your Cosmos Dagger. Hopefully there maybe some Water Unknown reruns sooner or later but you will need more than the one for a Magna build. (Street Fighter Fist also have a very poor attack value)

Even at 100%, Bonitos are good for fighting off-element, making it good for water mains. The necessity to populate your summons with three or more Water summons however can be relatively sub-optimal since our choices are Cocytus for Attack Buff, Kaguya (for damage cap increase), Grani (10% CA damage increase) and Marius / Fenrir for meter gain. Of course you could just use carbuncles upon carbuncles to ink out all that damage, however note in my write-up on buff dynamics how carbuncle buffs suffer from diminishing returns in a Double Elemental setup.

The overall potential of using Double Bonito is there, and the potential for other elements once they have their own Bonito is definitely interesting.